Duels
Duels is the 1v1 PvP hub on Dyhntastic.net. Pick a mode in the lobby, challenge another player with a sword swing, and fight it out on a dedicated arena across as many rounds as you've set — anywhere from a single round to a best-of-50 match. Four very different modes are available, each rewarding a different playstyle.
Starting a duel
- Right-click the Challenge sword in the lobby and pick a mode: MLGRush, Aura, Sumo, or KitPvP.
- Optionally adjust map, round count, kit, or hotbar order through the Settings item first.
- Hit another player in the lobby with the Challenge sword to send them a request.
- They accept by clicking the message or using /duelaccept (or /duelaccept <player> if multiple requests are pending) — the request expires after 20 seconds if ignored.
- Once accepted, an arena is prepared automatically and both players are teleported in.
You can't challenge yourself, challenge someone already in a duel or spectating, or send a duplicate request in the same mode while one is already active.
MLGRush
A fast bridging-and-bed-breaking duel. You start on opposite sides of the arena with a Knockback I stick, 64 Sandstone blocks, and a Stone Pickaxe (Unbreaking III). Damage from hits is set to zero — the entire fight is about knockback, positioning, and reaching the enemy's bed before they reach yours. Breaking the opponent's bed wins the round; your own bed can't be destroyed, fall damage is off, and items don't drop. You can only mine blocks placed during the current round (beds are the deliberate exception), and the arena resets automatically afterward.
Breaking a bed earns you 15 coins; winning the match adds another 20. Wins, losses, kills, deaths, beds broken, rounds played, and placed blocks all feed into your MLGRush stats.
Aura
A fast, utility-heavy PvP mode. Your loadout includes a Knockback I stick, 16 snowballs, a Golden Apple, 16 ender pearls, a Creeper Spawn Egg, a Fishing Rod, an Instant Health II potion, a 30-second Speed II splash potion, and 12 pumpkin pies — a round ends the instant someone dies. Building is less restricted here than in stricter modes, but movement outside the arena is blocked or reset to keep things contained. Stats tracked: wins, losses, kills, deaths, rounds, and placed blocks.
Sumo
Pure knockback dueling with no real item loadout — just movement, strafing, combos, and knockback control. A round ends when a player dies or falls below the arena's death height, with the arena resetting fresh for the next round. Stats tracked: wins, losses, kills, deaths, and rounds.
KitPvP
The most versatile mode: the challenger picks a kit through Settings, and both players use that same kit for the match, keeping the fight fair. A round ends on death; the active kit is shown on the match scoreboard.
Core kits
| Kit | Playstyle |
|---|---|
| Gladiator | Starter melee — Stone Sword, chainmail armor, food. |
| Archer | Starter ranged — Bow, arrows, Wooden Sword, light armor, Golden Apple, food. |
| Scout | Fast skirmisher — Stone Sword, Bow, arrows, light/medium armor, food. |
| Berserker | Glass cannon — strong Diamond Sword, weaker armor, food. |
| Tank | Defensive — Iron Armor, Iron Sword, Golden Apples, food. |
| Axe | Shield-shredder — Diamond Axe, Shield, Iron Armor, Golden Apple, food. |
| Knight | Classic duel kit — Iron Sword, Shield, Iron Armor, Golden Apple, food. |
| Fisherman | Rod-combo kit — Iron Sword, Fishing Rod, Golden Apple, solid armor. |
| Duelist | Clean melee — Iron Sword, Golden Apple, food, solid armor. |
| Spearman | Spear kit — Iron Spear, Shield, Iron Armor, Golden Apple, food. |
| Pyro | Fire pressure — Iron Sword, Flint and Steel, Lava Bucket, food, mixed armor. |
| Rogue | Mobile skirmisher — Stone Sword, Bow, Ender Pearls, arrows, light armor. |
| Assassin | Fast melee assassin — Iron Sword, Ender Pearls, Golden Apple, chain/iron armor. |
| Trapper | Control kit — Sword, Rod, cobwebs, blocks, Golden Apple, food. |
Beyond these, additional specialized kits round out the roster: Sniper and Heavy Crossbow for precision ranged combat, Engineer for utility play, Elytra and Ninja for mobility-focused fighting, Lancer for reach-based combat, UHC for hardcore-style gearing, Alchemist and Potion Master for potion-heavy strategies, Hammer, Guardian, Juggernaut, Crossbow, Mace, and Crystal PVP for various other specialized melee and ranged styles.
Stats tracked: wins, losses, kills, deaths, and rounds.
Settings
Open Settings from the lobby and pick a mode to configure it individually:
| Option | MLGRush | Aura | Sumo | KitPvP |
|---|---|---|---|---|
| Choose map | Yes | Yes | Yes | Yes |
| Random map | Yes | Yes | Yes | Yes |
| Set round count | Yes | Yes | Yes | Yes |
| Hotbar order | Yes | Yes | No | No |
| Choose kit | No | No | No | Yes |
Round count can be set anywhere from 1 to 50 (defaulting to 1). For MLGRush and Aura, you can also reorder your hotbar items — an invalid arrangement (missing or duplicate required items) resets automatically to default.
Match flow
Once a match starts, both players are placed in a freshly prepared arena and round 1 begins immediately. Winning a round increases your round score; if you haven't reached the target yet, the arena resets and the next round starts. The match ends once someone reaches the configured round win count, awarding final score, match duration, coins, victory/defeat feedback, and stat and level XP updates before returning both players to the lobby. Leaving mid-match or switching worlds counts as a forfeit — your opponent wins automatically.
Spectating
Use the Spectate item in the lobby to browse active duels by player names, mode, and map, then click to watch. Spectators get teleported into the arena, can't interfere with the match, and are returned to the spectator spawn if they fall below the death height. A Leave Spectator item lets you exit anytime.
Statistics
The Stats item shows your overall totals (wins, losses, played, current and best winstreak) plus mode-specific breakdowns. You can also check via command: /stats, /stats <mode>, /stats <player>, or /stats <player> <mode> (modes: sumo, mlgrush/mlg, aura, kitpvp).
Rewards
Winning a match earns 20 coins; in MLGRush, every bed you break adds another 15 coins on top. Level XP comes from match actions too, with bed breaks worth the most, followed by kills and match wins, and relevant quest progress updates depending on the mode.