BedWars

Updated 5 min read

BedWars puts several teams on a map, each guarding their own bed. As long as your bed exists, dying just means respawning back at your base — but once it's destroyed, every death after that is final, and you're out for good. Break every other team's bed, eliminate their players, and be the last team standing to win. It blends PvP, resource collection, shop purchases, and tactical building into one of the most strategic team minigames on the network.

Teams

Depending on the map, you'll play with 2 teams (Red, Blue), 4 teams (+ Green, Yellow), or 8 teams (+ Orange, Aqua, Purple, Magenta). Pick yours from the lobby's Team menu — if you don't choose, you're assigned automatically, and teams are balanced before the round starts.

Voting

The lobby's Voting menu covers three things: which map to play, whether Gold spawners produce gold at all, and whether ItemDrops are active (whether your inventory drops on death). Both settings change how a round plays — disabled gold removes access to top-tier items, and disabled drops make kills less risky but respawns and gear consistency matter more.

Resources and spawners

Three resources spawn on every map, each unlocking a different tier of shop items: Copper (cheap basics, spawns roughly every second), Iron (mid-tier tools and gear, roughly every 10 seconds), and Gold (top-tier weapons, potions, obsidian, and ender pearls, roughly every 60 seconds, only if Gold voting is active).

Spawners can be upgraded through 5 tiers for a growing output multiplier (1.0x up to 2.5x), with each tier costing more of the resource itself — copper spawners scale from 64 copper up to 64 iron at the top tier, iron spawners eventually require gold, and gold spawners need a mix of iron and gold throughout.

Shop

The shop opens to Quick Buy by default for fast access to common purchases, with full categories for Blocks, Armor, Tools, Weapons, Potions, Food, and Specials.

Blocks

Wool, terracotta, and stained glass (in your team color) cost just 1–4 copper, while End Stone, planks, an Iron Block, Obsidian, and Packed Ice cost iron or gold and offer stronger defense.

Armor and tools

Leather armor starts at 1 copper per piece, upgrades to Protection II versions for iron, and tops out with Chainmail (Protection II) for gold. Pickaxes and axes scale from wooden (8 copper) through stone, iron, diamond, up to Netherite at 7 gold — tools matter as much as weapons here, since breaking through an enemy's bed defenses efficiently is half the battle.

Weapons and potions

Swords scale from a basic wooden sword (3 iron) up to a Golden Sword with Sharpness V (6 gold). Bows go from a basic Bow I (4 gold) to Bow III with Power II and Punch I (11 gold). Potions cover Speed, Invisibility, Jump Boost, Regeneration, Slow Falling, and Strength, mostly costing 1–4 gold.

Specials

This category holds most of the tactical tools: TNT (1 gold) for breaking through defenses fast, Fireball (40 copper) for ranged knockback and explosions, Rescue Platform (8 iron) for a temporary mid-air save, Team Teleporter (12 iron) to get back to base quickly, Enderpearl (8 gold) for repositioning or clutch plays, Mobile Shop (16 iron) to access the shop away from base for about 30 seconds, plus Ladders, Wind Charges, Ender Chests, Cobwebs, a Mace, and Chests.

Building

You can freely break blocks you've placed yourself, but the map's original blocks are protected so the arena stays fair and stable — beds are the one exception, since destroying them is the whole point.

Beds and respawning

While your bed exists, your team respawns normally at their base after every death. Once it's destroyed, your team can no longer respawn — anyone who dies afterward becomes a spectator for good. You can't destroy your own bed; only enemy beds count as valid targets.

If you disconnect or die right as your bed falls, there's a short window (up to 3 minutes) where you can still be revived back to your team if it's still in the game.

Deathmatch

Later in the round, all beds become invalid — meaning no safe respawns remain, even if a bed is still physically standing. Warnings appear at 180 seconds (beds will soon be disabled), 120 seconds (all beds disabled), 60 seconds, and the final countdown before Deathmatch starts, which can summon Ender Dragons at the spectator spawn to speed up the ending and discourage camping.

Rewards

ActionReward
Kill+5 coins, +3 EXP
Destroying a bed+15 coins, +7 EXP
Final elimination (player without a bed)+5 coins, +10 EXP (participation reward for the eliminated player)
Winning the round+50 coins, +50 EXP

Statistics

Use /stats <player> to check wins, kills, deaths, K/D, and destroyed beds for any player.

Tips

  • Buy wool early to bridge toward the middle or other islands, and mix block types on your own bed defenses so attackers need more than one tool to break through.
  • Don't push an attack alone while your own bed sits undefended — a team with no bed left can be eliminated permanently, so leaving your base open is a real risk.
  • Watch which teams have already lost their bed; finishing off bedless players is often more valuable than fighting protected teams head-on.

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