KnockIt
KnockIt is a fast, knockback-focused PvP mode where the goal is simple: knock other players off the arena before they knock you off. Damage is set to essentially zero — what kills you is falling below the map's death height, not getting hit. That shifts the entire focus onto positioning, movement, and how well you use your knockback stick and kit, rather than gear or combat stats.
How fights work
A kill is credited once a player dies after being in combat with you — triggered by a direct hit or a projectile. Since damage barely matters, winning a fight is really about landing knockback at the right moment and pushing your opponent toward the edge, while managing your own kit cooldowns so you don't get caught without an escape option.
Kits
Your kit determines your main special item and shapes how you play. The Rescue Kit is free; everything else is bought with coins and stays unlocked once purchased.
| Kit | Price | Item(s) | Playstyle |
|---|---|---|---|
| Rescue Kit | Free | Rescue Platform | Creates a temporary slime platform beneath you mid-air, launching you upward — your main defensive save. |
| Knocker Kit | 800 coins | Stronger stick (Knockback III) | Aggressive melee, pushing opponents harder than the default Knockback II stick. |
| Bow Kit | 800 coins | Bow + 3 arrows | Hit opponents from range to trigger combat status or soften them up before they close in. |
| Enderpearl Kit | 800 coins | Ender Pearl | Escape, reposition, or pull off a surprise return to the fight. |
| Builder Kit | 800 coins | 16 blocks + 3 cobwebs | Place temporary blocks to build paths, block opponents, or save yourself — blocks vanish after ~5 seconds. |
| Fireball Kit | 800 coins | Fire Charge | Area knockback on impact — no real damage, just a strong push. |
| TNT Kit | 800 coins | TNT | Short-fuse explosion that knocks back nearby players without destroying the map. |
| GrapplingHook Kit | 800 coins | Fishing Rod | Pull yourself toward a surface — strong for mobility, rescues, and fast engages. |
| Snowball Kit | 800 coins | 4 Snowballs | Throw to disrupt an opponent's balance or start a combo. |
| Jumper Kit | 800 coins | Feather | Strong forward-and-up momentum boost for aggressive engages or quick escapes. |
| Wind Kit | 1000 coins | Wind Charge | Extra movement/knockback option with its own cooldown. |
Most kit items go on a short cooldown after use, shown as a "Please wait..." item in your inventory until it's ready again — typically 7–15 seconds depending on the kit, with the Grappling Hook adding a small extra cooldown on top.
Maps and voting
The map changes automatically every 15 minutes; the time left is always visible in your actionbar. Vote for the next map through the Settings menu — votes reset after each rotation, and a tie is broken randomly among the leading maps.
Events
Staff can toggle network-wide events that change how a round plays, shown to you when you join:
- Speed — faster movement, but easier to overshoot off the map.
- Jump Boost — higher jumps, more vertical movement options.
- Spooky — Hunger, Poison, and Nausea for a more chaotic round.
- NoHitDelay — hits land faster back-to-back, making fights more hectic.
- Double Jump — an extra jump with a ~10 second cooldown.
- Double Coins — doubles coin rewards from kills and killstreaks.
Coins and killstreaks
A normal kill earns 2 coins (4 with Double Coins active). Reaching a killstreak of 5, 10, 15, and so on up to 50 grants a bonus announced server-wide, worth 2 × your streak in coins (doubled to 4× during Double Coins) — a 50-kill streak alone is worth 100 coins, or 200 with the event active.
Cosmetics
Beyond kits, you can buy cosmetic skins for your stick (24 options, 1300 coins each), the blocks your Builder Kit places (14 options, 1000 coins each), and your armor appearance (1800–2100 coins). These are purely visual — KnockIt isn't built around damage, so armor and block skins don't affect gameplay.
Stats
Use /stats <player> to check kills, deaths, K/D, current killstreak, and top killstreak for any player.
Tips
- Start with the Rescue Kit while you're still learning each map's edges and death height — it's the most forgiving safety net.
- Watch your kit's cooldown before committing to a risky play near the edge; getting caught without your escape item is the easiest way to lose a fight you were winning.
- Match your kit to the map: open maps favor Bow, Fireball, or TNT at range, while vertical maps reward Grappling Hook, Jumper, or Enderpearl for mobility.